August 17, 2011

People of the month (Aug 2011)

What is your mission & vision for the e-sports?
I started to get involved with electronic sports in 2008 when I had the opportunity to know the work of a large distribution company for electronic games in Brazil, specifically, the electronic games of street football.

  1. Please introduce us CBEC and major projects of the CBEC.
    The CBEC, founded in January 28, 2009, with headquarters in Sao Paulo, SP, Praca Antonio Prado, 33- 9th floor-set 905, CEP 01010-010, is an association of law private, is indefinite, non-profit organizations, organizational character, philanthropic, health care, promotional, recreational and educational, not political or partisan, in order to meet everyone that it is directed, irrespective of social class, nationality, sex, race or religious belief. So, CBEC is delivering assignments to conduct social, cultural, educational and sports activities that contribute to the spread of the e-sport nationally and internationally for all classes. The CBEC is constituted by the association of individuals and corporations under the conditions stated herein, and the membership consists of the categories of founding members, associate benefactors and business associates.

  2. What do you think should necessarily be taken to increase and develop e-sports in South America or the world?
    Creation of associations is very essential, such as the Brazilian Association of Electronic Games Developers Founded in 2004. The Brazilian Association of Game Developers Eletronicos.e a Brazilian non-profit organization whose main objective is to strengthen the domestic industry to develop electronic games and to promote the development of Brazilian industry of electronic games.

  3. If there is any positive change or development of CBEC after joining the membership of IeSF, please tell us.
    Yes, being a member of the IESF, we support the State Secretariat of Youth and doors and the State of Sao Paulo in selectively to form the team that will represent Brazil at the World Championships in South Korea in October 2011.

  4. Please tell us about politics or government strategy on e-sports in Brazil.
    Brazil takes aggressive policy to produce games. According to the Minister of Science and Technology, Mr. Mercadante, the industry employs 500,000 workers in the country. Software development will be encouraged by national government. The games industry in Brazil is in the crosshairs of the federal government. He said at the meeting with the president of the National Confederation of Industry (CNI), to discuss the promotion of national technological innovation, “Let’s make a very aggressive policy in relation to software games. Companies in the sector already employed half a million workers. It is a promising industry, very important for the country and especially for the youth services department. We must foster this activity, stimulating the production of national content.”
    Taking another step in the development policies of the audiovisual industry, the BR Games was launched on 12 November, on the campus of Catholic University in Belo Horizon during the event of SB Games. The BR Games aims to strengthen the gaming industry electronics in Brazil, encouraging participation in research and development area of ??computer games and digital entertainment in Latin America, and stimulate the creation of market environments in Brazil and abroad. The initiative is the Audiovisual Secretariat / Ministry of Culture in partnership with the Department Cultural Policy / Ministry of Culture, Society for Promotion of Exports Softex Software, and Electronic Language International Festival.-The program also has the support of the Brazilian Association of Developers Electronic Games.

  5. Please tell us about current status of e-sports market in Brazil.
    Brazil is a market for information technology and telecommunications from $ 186 billion. We are the seventh world market. In the sale of equipment, we are the fifth largest market. In computer sales, we are in third place. Nevertheless, we have a trade deficit of U.S. $ 19 billion. We are a very large market with imported product. We will increase the national product. What did we do with the tablet with the phone, with more than 80 million cell phones we have in the country and TVs. To have tax incentive will have to have local content.
    Gaming market grows in Brazil with young population who are interested in games and economically stable. The data show that about 42% of the thymus plays a game (whether on a console, a PC or even on the mobile). The demand for higher education courses created by some Brazilian universities is also Huge.
    ? The most recent survey of the market was disclosed by the Brazilian Association of the developers of electronic games were counted 42 companies that produce software for video games in Brazil. They are concentrated in Sao Paulo. The gross national product of the games industry is $ 87.5 million, adding the production of hardware and software. According to the survey, 43% of the domestic game software is intended for export, while almost 100% of the manufactured hardware intended for the domestic market. The Brazilian industry revenue is only 0.16% of worldwide sales with electronic games. The average salary of professionals (primarily graphic artists and programmers) is around $ 2,272.00.
    But what are the biggest obstacles to the growth of this market? The high tax burden is certainly an obstacle. High taxes on video game software prevent the growth of this industry and encourage piracy. The domestic market is strongly affected by the black market and illegal imports, the domestic industry does depend mainly on exports. For lack of concrete data and lack of official market, it is difficult to convince the government that the reduction in taxes could increase the total collection.
    ?In addition to piracy and high taxes, another problem is the shortage of places. It is home to just 600 professionals working on creating games in 42 companies operating in the business. Thus, the market is left with few employment options for these people. Currently, the output for professionals in the area ends up being the international market.

  6. If there are any recommendations or point of supplement that you want to comment on IeSF to be the leading global e-sports, let us know.
    Sponsors have many difficulties in Brazil because the game is still considered a vice. Then, the big companies have a policy not to sponsor games, since they are afraid that parents will not approve the support of these sponsors damaging their brands. But we took a big step when we had the support of the state Department of Youth and Sport in Sao Paulo, in the selective players who will represent Brazil in the worldwide mutually Championship in South Korea. So, that is the reality that we need in Brazil; the sponsorship and financial support through the events and justification of IeSF appealed to the world.

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