- Name: Lee, Taek Soo
- Recent CEO of Daily Game Co. Ltd
- Recent chief editor of Daily Game (Online media)
- 2007 Member of registration committee at KeSPA
- 2005 Panel for selection of Online Game Global Test Bed
- 2003 Panel for Game Professional Investment Union
- 2001 Panel for Title selection at WCG
?1. Please briefly tell us if you have a new goal or plan for 2011.
Although it is not quite easy to manage an e-Sports oriented medium in Korea, in 2011, I am planning to extend it on external manner. Especially, through partnership with domestic and foreign sites, we intend to expand readership as globally wide range.
?2. Please explain little bit about past and present of Korean e-sports.
I think the e-Sports in Korea have been stably set as new leisure culture, and the government has been paying careful attention on it as well. Also, from the point that e-Sports is on process to be promoted as one of the true regular sports, we might be able to tell that Korean e-Sports have taken a big step forward. On the other hand, I still feel hungry for although leading organizations in e-sports field have put efforts somehow to make e-sports as systematic.
?3. How do you anticipate the e-Sports market in and outside Korea?
Not inconsiderable number of things predominant has vanished from public interests afterwards such as boxing. I used to worry about e-Sports market in the same manner. If one ends with onetime trend, all the trades of the business lose their sphere of action. Besides, for the recent controversial issue in Korean e-Sports market, I think that Korean e-Sports might have progressed globally with StarCraft2 as turning point if the StarCraft2 league had been operated with amicable agreement between Blizzard and Korean e-Sports Association. It is very natural phenomenon that popularity is concentrated on certain titles such as baseball in U.S. and soccer in Europe. Likewise, StarCraft is one of the most popular titles in Korean e-Sports.
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4. Please explain the relationship between e-Sports and Media?
I have faith that people working in e-Sports media are support troops which back up and give directions for e-Sports. Every successful sport takes a large number of media and sponsors to be supported. The e-Sports today crucially need to competitiveness to grasp all these.
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5. If you have things to add for IeSF, please announce in conclusion.
I wish that IeSF hold e-Sports Olympic with the authority such as IOC. Also, it will be really nice if IeSF can grow up to be a representative international organization acknowledged. In addition, in the short term, I would like IeSF to put continuous and practical effort to enhance global support model and to globalize Korean e-Sports at the same time.