- LOL World Championship makes huge changes in the global e-sports market
LOL(League of Legends) World Championship Finals were finished successfully as it is emerged as the best title in e-sports. Lots of experts said that LOL Season Two World Championship was far more than e-sports title in terms of gathering Netizens, audiences, live audiences at the scene.
LOL World Championship had been held for 3months from26th of July to 13th of October, 2012. It’s estimated that hundreds of thousands of fans watched the competitions as 16 teams and 80 players all over the world took part in it.
The Finals were held at USC(University of Southern California)’s Basketball Arena, US at 7 PM, 13th of October and it’s between Azubu Frost from South Korea and Taipei Assassins from Chinese Taipei. The popularity of LOL World Championship brought over 10thousand e-sports fans to the Finals even it was a game between teams of Asian countries.
The final winning team was Taipei Assassins from Chinese Taipei winning 1 million dollars, ranking number 1 in the world. Taipei Assassins went into the Finals with 29 wins and 2 losses, easily winning European teams.
The total amount of prize money was 2 million dollars as the biggest ever: 1 million dollars for the first, 250 thousand dollars for the second. The competition was also the fiercest ever as the prize money showed a huge gap every round. - IeSF 2012 World Championship, finished with flying colors
IeSF 2012 World Championship hosted by IeSF(International e-Sports Federation) attracted over 300 players, Media and people concerned from government-approved 47 member countries and officially finished with a closing ceremony on 5th of Oct, 2012.
Korean team became the overall championship of the games by winning the first prize in the competitions,‘Tekken Tag Tournament 2’ and ‘A.V.A(Alliance of Variant Arms)’. Philip Simon from Austria of StarCraft 2:Wings of Liberty(Blizzard Entertainment) and Hyeonjin Kim from Korea of Tekken Tag Tournament 2(NAMCO BANDAI Partners Korea) took the first place. Korean team won Chinese Taipei team in the A.V.A as it was a tight finish.
IeSF 2012 World Championship known as a big festival for e-sports held ‘2012 International e-Sports Symposium’ and ‘IeSF 2012 General Meeting’. In the 2012 International e-Sports Symposium, Issues like Building a global media network, International referee training program, Amateurism and proposals to advance e-sports were raised up. In the IeSF 2012 General Meeting, new member countries were approved and there were discussions about joining Sport Accord, International Sports Federations.
Live pictures of all competitions IeSF 2012 World Championship were broadcasted in Korea and all over the world via NICEGAME TV, Twitch TV, Africa TV, GOM TV and Own3d TV etc and the total number of visitors were one hundred thousand people. The reason of such a huge success is that this championship would tie in with local festivals held in Cheon-an taking place the same weeks as well as there would be many visitors based on family units.
Wonseok Oh, a secretary general of IeSF, said it’d be a good chance to retrospect our today and forecast our future. We’re looking forward to continuous supports from our member countries, players and people concerned.
IeSF is starting to challenge Sport Accord, International Sports Federations to be a member of them next year as IeSF 2012 World Championship was successfully held. If IeSF is approved by Sport Accord, Korea would have the 2nd International sports federation after International Taekwondo Federation. - WCG 2012, China wins the overall championship
Cyber Games 2012 Grand Final came to an end on Dec. 2nd in Kunshan, China.
After 4 days of competitive tournament, Team China ranked 1st place with 3 gold, 2 silver, 2 bronze medals, followed by Team Korea and Team Germany.
Warcraft 3, Undead (Ju-oh, Jung) won his opponent, Lu Wei Yang(Orc) by two to one, winning a gold medal. Ju-oh, Jung became a new top player in Warcraft 3 as he defeated Jaeho, Jang and Lu Wei Yang.
Most of the Semi-Finals, 3rd-4th place matches and Final matches were held on Dec. 2nd and 40,000 spectators were congregated. Especially, the 3rd-4th place match of Warcraft III between Moon (Jae ho, Jang Korea) and Sky (Li, Xio Feng, China) gave the spectacular scenery of 12,000 square meter hall fully packed with spectators
The Chinese team showed its strength in DOTA 2(AOS genre). IG and DK went to the Finals together in DOTA 2, chosen as the first official title this year. IG took the gold and DK took the silver.
IG also won the gold medal and defeated Freedom from Vietnam 2-0 in Cross Fire, the most popular title having a significant record of 4 million concurrent users in China. - The champion wins GSL and MLG back to back
Seunghyeon, Lee(StarTale) who attended an overseas competition for the first time accomplished an amazing result at the MLG(Major League Gaming) Fall Championship even he felt pressured.
Seunghyeon, Lee(StarTale) came from behind to 4:3 dramatically at Dongryeong, Lee(FXO) dramatically at MLG Fall Championship Finals. Seunghyeon, Lee won Jonghyeon, Jung with a score of 4 to 3 at Hot Six GSL Season 4 Finals. Seunghyeon, Lee took 25 thousand dollars’ cash prize, winning both GSL and MLG.
At Finals, he won a come-from-behind victory and gained a consecutive victory by winning 3 sets after the 5th round using his specialty like jabbing attack and juggling control skills. - Korean Pro League changes its title into Starcraft 2
‘Starcraft2 Proleague’, the representative e-sports brand in Korea, officially opened on 8th of December after completing pilot operation. Total 8 teams like SK telecom T1, KT Rolster, Samsung Electronics Khan, CJ Entus, STX-soul, Woongjin Stars, 8th Team and overseas teams attended ‘SK Planet Starcraft 2 Proleague12-13(Starcraft2 Proleague). The most remarkable thing was that they’re supposed to start official broadcast relays in English to take a leap to be a global e-sports league.
This competition consisted of a league by the year, 6 rounds during the regular season and the winning players can keep making it to the next round at the 2nd round and 5th round. The regular league was made up of the best-ofseven series and they needed to open entry lists before a match except a match for a ace (the seventh series). Air Force Challenge E-sports Team didn’t attend this match.
KeSPA announced that Ongamenet, a previous broadcasting company to host and SpoTV, a channel of IPTV, IEG (International e-Sports Group) would broadcast it by building a consortium. KeSPA said that it’ll be complementary cooperation for the proleague. - International e-Sports Federation for the Disabled founded
Korea made an international organization for the disabled in the field of e-sports as a birthplace. On 19th of April, International e-Sports Federation for the Disabled got an authority to build its federation from Ministry of Culture, Sports and Tourism of Korea with Korean e-Sports Federation for the Disabled and KOCCA(Korea Creative Content Agency)’s supports.
It promotes friendship among the disabled with e-sports as the vehicle, and to promulgate the positive functions of esports such as leisure for the disabled and vocational rehabilitation. Moreover, with the vitalization of e-sports for the disabled, it is expected to refine the social perception toward the disability.
The 1st IeSMoD(International e-Sports Meets of the Disabled) 2011 World Championship was held in Jeju Island for 5days and discussed the importance of vision and value to develop e-sports further for the disabled.
Korea held an inauguration ceremony successfully and 12 nation (Korea, US, China, Germany, Indonesia, Malaysia, Singapore, Poland, Netherland, Vietnam, South Africa, San Marino) signed up for joining the federation. Also, Kenya and Tonga confirmed their participation at the next general meeting. Since there are some more nations sounding out the intent of participation, more than 40 nations are expected to be attended.
Sukrok, Song, a secretary general and professor, said “Based on two words like e-sports and the disabled, International e-Sports Federation for the Disabled always tries to keep promoting e-sports as an international federation and develops our business to increase the value of human, education, culture, cooperation and peace.” - MvP Invitational, Partnership with KeSPA, MLG and IEG
KeSPA(Korea e-Sports Association) announced that they hold a MvP Invitational(MLG versus Proleague Invitational) with MLG(Major League Gaming) and IEG(International e-Sports Group).
MvP Invitational is a new competition between progamers of MLG in North America&Europe and progamers of KeSPA attending a proleague by an MOU partnership contract with KeSPA, MLG and IEG. The total number of participants was 48 and the competition should be divided into 2 sides to play online: One was KeSPA side(24 KeSPA’s players) and the other was MLG side(6 North American players, 6 European players, 6 Korean and Chinese Taipei players who were not in KeSPA).
Players of each side should play against the player in the opposite side, they didn’t play against the player in the same side. The competition consisted of 2 sets: One from Korean server and the other for MLG server (North American or European server). One player should join 3 games (total 6sets) and experience total 48 games during the regular season.
Finally, top 8 from each side, total 16 players made the playoffs based on the results they had got during the regular season. Players who advanced to semi-finals will be able to join MLG Dallas Championship after the playoffs. - Owner of Moscow Five, arrested by FBI
Dmitry Smilyanets is well known in the world of e-sports as the owner of Russian organization Moscow Five, an organization with a number of high level teams in CS, DotA2 and League of Legends.
However, if the recent allegations are to be believed he has been living a bit of a double life and now finds himself in the custody of the American government as part of a global operation by the FBI’s Cyber Crimes unit and Dmitry Smilyanets and Sergei Matvienko stood trial by US Court.
Although no charges have been made public, it’s reported that Dmitry was part of a criminal network believed to have been involved in online credit card fraud totaling a massive $205,000,000. Co accused is Sergei Matvienko, the son of the speaker of the Federation Council.
Moscow Five LOL team founded in 2011 lead LOL trends around the globe with creative strategies and is well known for EU style play and has been getting more popular as they won a complete victory in all 9 games at IEM Season 6. - IPL Season 4, LA
The fourth season of the IGN Pro League, IPL Season 4, was held at the Cosmopolitan of Las Vegas, US between April 6th and 8th, 2012.
IPL Season 4 was made up of 20 main tournaments. Greg fields (EG), a winner of season 1 and ID: Whie-Ra (Ttesports), a winner of season 2 and Stephano(Millenum), a winner of season 3 were seeded. Jaeduk, Lee (IM), Minchul, Jang (SK Gaming) and Sungwon, Moon(Slayers) were seeded as invited.
Esuk, Han(FnaticRC), sunghoon, Choi(TSL), Jisung, Choi(StartTale), Hojun, Lee(EG) passing preliminaries online and Junghoon, Lee(Prime) and Wonhyeong, Kim(MVP) winning regional events were seeded, total 12 players joined the main tournament against 8 players passing open bracket.
20 main tournaments decided the winner by playing the best of three games with 5 players each team from A group to D group, then top 2 each team, total 8 players attended double-elimination style games. The champion got 40 thousand dollars, the second get 16 thousand dollars and total amount of cash prize was 100 thousand dollars. The champion was Esuk, Choi (FnaticRC). - ‘e-Sports Committee for Long Term Development’ founded
KeSPA (Korea e-Sports Association) founded an ‘e-Sports Committee for Long Term Development’ to develop esports for a long time and strengthen its competitiveness. The ‘e-Sports Committee for Long Term Development’ included a KeSPA’s strategic committee, game teams, secretariats, directors, broadcasts and reporters.
The ‘e-Sports Committee for Long Term Development’ planed to make development strategies, discussing not only current issues about e-sports’ current status but ideal directions for our future. They will actively accept opinions of all members and ideas to help develop policies and strategies.
The first meeting was held on 24th of Feb as they discussed agendas like an annual plan and analysis of trends.